Config
Necessary Changes
ServerUniqueIdentifier
Identifies your TeamSpeak server, so you can use multiple tabs. The easiest way to get your Server UID, is to install Salty Chat and click on the server in the channel tree.

MinimumPluginVersion
The plugin must have atleast the specified version, e. g. 3.0.1
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IngameChannelId
ID of the TeamSpeak channel the client should be in while the session is running. The plugin will automaticly join the channel and rejoin it after moving out of it, or reconnecting to the TeamSpeak server.

IngameChannelPassword
Password of the TeamSpeak channel.
Right-click the TeamSpeak channel, go to “Edit Channel,” and set your password. This exact password must be added to your config file.

Extra Changes (not necessary)
SwissChannelIds
IDs of neutral channels that can be joined, while the game instance is running. While moving in one of these channels, the plugin will restore the original TeamSpeak name. The client will be automaticly renamed to the instance name, once the swiss channel is leaved, which also results in a move to the instance channel. More information
Here is a detailed explanation of each config value
VoiceRanges
float[]
Array of possible voice ranges
EnableVoiceRangeNotification
bool
Enables/disables a notification when chaning the voice range
VoiceRangeNotification
string
Text of the notification when changing the voice range, {voicerange}
will be replaced by the voice range
IgnoreInvisiblePlayers
bool
Sets invisible players as distance culled to ignore them in proximity calculations
EnableRadioHardcoreMode
bool
Limits some radio functions like using the radio while swimming/diving and allows only one sender at a time
UltraShortRangeDistance
float
Maximum range of USR radio mode
ShortRangeDistance
float
Maximum range of SR radio mode
LongRangeDistace
float
Maximum range of LR radio mode
MegaphoneRange
float
Range of the megaphone (only available while driving a police car)
VariablePhoneDistortion
bool
Enables/disables variable phone distortion based on position of players
NamePattern
string
Naming schema of TeamSpeak clients, {serverid}
will be replaced by the FiveM server ID of the client, {playername}
by the name of the client and {guid}
by a generated GUID
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